Face Commands
These commands allow you to perform complex operations on faces. For example, you can extrude a face by using the Extrude command. Or you can create a new submesh from the selected faces by the Create Submesh command. These command are found in the Command Palette when the Component Selection is set to Face and you have a face or multiple faces selected.The Command Palette is located on the right side of the screen right below the Camera Controls (see below).
Modeler Interface
Isolation Commands
Toggle Isolation
Toggle Isolation is a single command that isolates the selected mesh when the rest of the scene is visible, and restores the scene when you are already isolated. The button's icon and color tell you which it will do.
Tap this button to isolate (solo) the selected mesh and make the rest of the scene invisible and locked.
Tap this button to de-isolate and unlock the rest of your scene and make it visible again.
Selection Commands
Grow Selection
Tap this button to grow the selection.
Shrink Selection
Tap this button to shrink the selection.
Invert Selection
Tap this button to invert the current selection and select all connected faces that are not selected.
Select Shell
Tap this button to select all connect faces to the current selection.
Clear Selection
Tap this button to clear the selection.
Modifier Commands
Toggle Subdivision Modifier
One command both adds and removes the Subdivision Modifier. The button is red when the selected mesh already has the modifier, meaning tapping it will remove it.
Tap this button to add a subdivision modifier to the selected mesh.
Tap this button to remove the subdivision modifier from the selected mesh.
Toggle Mirror Modifier
One command both adds and removes the Mirror Modifier. The button is red when the selected mesh already has the modifier, meaning tapping it will remove it.
Tap this button to add a mirror modifier to the selected mesh.
Tap this button to remove the mirror modifier from the selected mesh.
Face Commands
Duplicate Face(s)
Tap this button to create a new mesh with the selected faces.
Separate Face(s)
Tap this button to create a new mesh with the selected faces and remove them from the selected mesh.
Shading Commands
Harden Face(s)
Tap this button to harden the selected face(s).
Soften Face(s)
Tap this button to soften the selected face(s).
Submesh Commands
Create Submesh
Tap this button to create a new submesh from the faces selected.
Add Faces To Submesh
Tap this button to add the faces selected to a submesh.
Modeling Commands
Knife Tool
Tap this button to activate the knife and cut faces to create new faces, edges and vertices.
The knife's options are the same in every mode — see Knife Tool for what Include Start Point, Include End Point and Close Cut When Possible do.
Align Face
Tap this button to activate alignment mode. Then tap or drag on another mesh to align the selected face to that mesh's surface.
The ORIENT option in the Align sheet is on by default and rotates the selection to match the target's normal. See Align.
Triangulate Face(s)
Tap this button to triangulate the selected faces. Triangulation converts a polygon into a set of triangles.
Extrude Face(s)
Tap this button to extrude the selected face(s).
Flip Normals
Tap this button to flip the normal(s) of the selected face(s).
Poke Face(s)
Tap this button to poke the selected faces.
Bridge Faces
Tap this button to bridge the selected faces.
Bridge Faces only shows up when you have two faces selected, and both faces must have the same number of edges. If they don't, Valence 3D shows an "Unable To Bridge" message.
The Bridge Faces Offset sheet has a stepper that rotates which vertex of the first face is paired with which vertex of the second. Step it up or down if the bridge comes out twisted.
Bridge Faces Offset
Destructive Commands
Delete Face(s)
Tap this button to delete the selected face(s).
Merge Faces
Tap this button to merge the selected faces.
Merge Faces only shows up when you have at least two faces selected.
Collapse Face(s)
Tap this button to collapse the selected face(s) into a vertex.