Primitives

Primitives are the fundamental building blocks in Valence 3D. Typically when modeling, you'll start by adding a primitive into your scene and then modify its topology and geometry through various mesh operations (extruding, insetting, cutting, beveling, deleting, dissolving, bridging, etc) to create your desired shape. To add a new primitive to the scene, tap the Add Options button located near the bottom right corner of the scene.

Tap this button to bring up the Add Options Sheet.

Modeler Interface

Valence 3D Modeler Overview

Add Options Sheet

Valence 3D Modeler Primitives

File

Tap this button to import a file (image, obj, stl, usd, usdz, valence) into the scene.

Image Reference

Tap this button to import a image reference (photo) into the scene.

Lidar

Tap this button to add a lidar scan into the scene.

Room

Tap this button to start a room plan and bring it into the scene.

Valence

Tap this button to import another Valence file.

Plane

Tap this button to add a plane into the scene.

Squircle

Tap this button to add a squircle into the scene.

Box

Tap this button to add a box into the scene.

Rounded Box

Tap this button to add a rounded box into the scene.

Arc

Tap this button to add an arc into the scene.

Circle

Tap this button to add a circle into the scene.

Cylinder

Tap this button to add a cylinder into the scene.

Tube

Tap this button to add a tube into the scene.

Cone

Tap this button to add a cone into the scene.

Capsule

Tap this button to add a capsule into the scene.

Torus

Tap this button to add a torus into the scene.

UV Sphere

Tap this button to add a UV sphere into the scene.

IcoSphere

Tap this button to add an icosphere into the scene.

Helix

Tap this button to add a helix into the scene.

Voronoi

Tap this button to add a voronoi pattern into the scene.

Node

Tap this button to add an empty node into the scene.

Dimension

Tap this button to add dimensions into the scene.