Modifiers

Modifiers can save you time and frustration while modeling. For example, when modeling a car you can save time by only modeling half the car and using a mirror modifier to preview the other side. Or if you are modeling an organic shape with a lot of curvature, you can use the subdivision surface modifier to get a smooth preview of your model.

Modeler Interface

Valence 3D Modeler Overview

Subdivision Modifier

When a subdivision modifier (often referred to as a Sub-D modifier) is added to a mesh, Valence 3D will render the mesh's limit surface. This limit surface is typically a smoothed representation of the low poly mesh used to create it. The subdivision modifier allows you use a low poly mesh to create a smoothed and much more complex surface / form (see below).

Subdivision Modifier Disabled

Valence 3D iPhone Modeler Subdivision Modifier Disabled

Subdivision Modifier Enabled

Valence 3D iPhone Modeler Subdivision Modifier Enabled

You can quickly add and remove a subdivision modifier to any mesh. There is a dedicated button to add/remove this modifier in the Command Palette (located on the right center part of the screen).

When a mesh has a subdivision modifier, the Subdivision Modifier button will turn red. Tapping the Subdivision Modifier button when its red will remove the subdivision modifier from the mesh.

Add Subdivision Modifier

Tap this button to add a subdivision modifier to the selected mesh.

Remove Subdivision Modifier

Tap this button to remove the subdivision modifier form the selected mesh.

Mirror Modifier

Mirroring is very useful when modeling items that are symmetrical. For example, when modeling a face, car, chair, or body you'll only have to model half of it. When a mirror modifier (sometimes referred to as a symmetry modifier) is added to a mesh, Valence 3D will render a mirrored instance of the mesh across the mirroring plane (see below).

Mirror Modifier Disabled

Valence 3D iPhone Modeler Mirror Modifier Disabled

Mirror Modifier Enabled

Valence 3D iPhone Modeler Mirror Modifier Enabled

You can quickly add and remove a mirror modifier to any mesh. There is a dedicated button to add/remove this modifier in the Command Palette (located on the right center part of the screen).

When a mesh has a mirror modifier, the Mirror Modifier button will turn red. Tapping the Mirror Modifier button when its red will remove the mirror modifier from the mesh.

Add Mirror Modifier

Tap this button to add a mirror modifier to the selected mesh.

Remove Remove Modifier

Tap this button to remove the mirror modifier form the selected mesh.