Node & Mesh Commands

These commands allow you to perform complex operations on meshes and nodes. For example, you can smooth a mesh by using the Smooth Command. Or you can center a mesh's pivot by the center pivot command. These command are found in the Command Palette when the Component Selection is set to Mesh and you have a mesh or multiple meshes selected.The Command Palette is located on the right side of the screen right below the Camera Controls (see below).

Modeler Interface

Valence 3D Modeler Overview

Isolation Commands

Toggle Isolation

Toggle Isolation is a single command that isolates the selected mesh when the rest of the scene is visible, and restores the scene when you are already isolated. The button's icon and color tell you which it will do.

Tap this button to isolate (solo) the selected mesh and make the rest of the scene invisible and locked.

Tap this button to de-isolate and unlock the rest of your scene and make it visible again.


Selection Commands

Clear Selection

Tap this button to clear the selection.


Modifier Commands

Toggle Subdivision Modifier

One command both adds and removes the Subdivision Modifier. The button is red when the selected mesh already has the modifier, meaning tapping it will remove it.

Tap this button to add a subdivision modifier to the selected mesh.

Tap this button to remove the subdivision modifier from the selected mesh.

Toggle Mirror Modifier

One command both adds and removes the Mirror Modifier. The button is red when the selected mesh already has the modifier, meaning tapping it will remove it.

Tap this button to add a mirror modifier to the selected mesh.

Tap this button to remove the mirror modifier from the selected mesh.


Information Commands

Toggle Measurements

Tap this button to toggle measurements.


Node Commands

Duplicate

Tap this button to duplicate the selected node(s) or mesh(es).

Duplicate Options

Valence 3D Modeler Duplicate Options Sheet

Mesh Commands

Knife Tool

Tap this button to activate the knife and touch and drag across faces to cut.

The Knife Options sheet has three toggles and a CLEAR button that discards the cut you have drawn so far:

  • Include Start Point — keeps the first point of the cut. Off by default, which trims the cut back to the first edge it crosses. Only applies when the cut has more than two points.
  • Include End Point — keeps the last point of the cut. Off by default.
  • Close Cut When Possible — on by default. When the cut's two ends can be joined into a closed loop, Valence 3D closes it for you.

Knife Options

Valence 3D Modeler Knife Options Sheet

Align

Tap this button to activate alignment mode. Then tap or drag on another mesh to align the selected edge to that mesh's surface.

Align Options

Valence 3D Modeler Align Options Sheet

Triangulate

Tap this button to triangulate the faces in the selected mesh. Triangulation converts a polygon into a set of triangles.

Flip Normals

Tap this button to flip all the normal(s) of the selected mesh's faces.

Combine Meshes

Tap this button to combine two meshes into one.

Boolean

Tap this button to activate boolean mode.

In boolean mode the two input meshes are previewed in green and red. The Boolean Options sheet offers:

  • Operation — Add (union), Subtract (remove the second mesh from the first) or Intersect (keep only the overlap).
  • INVERT — swaps which mesh is treated as the first and which as the second. This changes the result of Subtract.
  • KEEP INPUT — keeps the two input meshes in the scene instead of replacing them with the result.

Boolean Options

Valence 3D Modeler Boolean Options Sheet

Trim By Plane

Tap this button to activate trim by plane mode.

The green side of the plane is kept and the red side is removed. The Trim Options sheet gives you:

  • INVERT — swaps which side of the plane survives.
  • A view drop down on the right — Free, or one of the orthographic Front, Back, Top, Bottom, Left and Right views. Snapping the camera to an orthographic view makes it much easier to place the plane precisely.
  • A rotation slider — drag it to rotate the cutting plane, from -360 to 360 degrees.

Trim Options

Valence 3D Modeler Trim Options Sheet

Apply Transform

Tap this button to apply the selected mesh's transform.

Set Pivot

Tap this button to activate set pivot mode.

Center Pivot

Tap this button to center a mesh's pivot.

Smooth

Tap this button to smooth or subdivide a mesh.

The Subdivision Options sheet offers:

  • Level — how many times to subdivide, from 1 to 4. Each level multiplies the polygon count, so raise it carefully.
  • Subdivision Scheme — Catmark (Catmull-Clark, the default) produces a smooth rounded surface; Bilinear simply splits each face without smoothing it.
  • Boundary Interpolation — how open boundary edges are treated: None, Edges, or Edges & Corners.

Subdivision Options

Valence 3D Modeler Subdivision Options Sheet

Repair Mesh

Tap this button to repair a mesh.


Shading Commands

Shade Smooth

Tap this button to shade the selected mesh(es) smooth.

Shade Flat

Tap this button to shade the selected mesh(es) flat.

Harden Normals

Tap this button to harden all faces in the mesh.

Soften Normals

Tap this button to soften all faces in the mesh.


Destructive Commands

Delete

Tap this button to delete the selected node(s) or mesh(es).