Node & Mesh Commands
These commands allow you to perform complex operations on meshes and nodes. For example, you can smooth a mesh by using the Smooth Command. Or you can center a mesh's pivot by the center pivot command. These command are found in the Command Palette when the Component Selection is set to Mesh and you have a mesh or multiple meshes selected.The Command Palette is located on the right side of the screen right below the Camera Controls (see below).
Modeler Interface

Isolation Commands
Isolate
Tap this button to isolate (solo) the selected mesh and make the rest of the scene invisible and locked.
De-isolate
Tap this button to de-isolate the selected mesh and unlock the rest of your scene and make it visible.
Selection Commands
Clear Selection
Tap this button to clear the selection.
Modifier Commands
Add Subdivision Modifier
Tap this button to add a subdivision modifier.
Remove Subdivision Modifier
Tap this button to remove the subdivision modifier.
Add Mirror Modifier
Tap this button to add a mirror modifier.
Remove Mirror Modifier
Tap this button to remove the mirror modifier.
Information Commands
Toggle Measurements
Tap this button to toggle measurements.
Node Commands
Duplicate / Instance
Tap this button to duplicate or instance nodes or meshes.
Apply Transform
Tap this button to apply the mesh's transform to its geometry.
Mesh Commands
Knife
Tap this button to activate the knife and touch and drag across faces to cut.
Align
Tap this button to activate alignment mode. Then tap or drag on another mesh to align the selected edge to that mesh's surface.
Triangulate
Tap this button to triangulate the faces in the selected mesh. Triangulation converts a polygon into a set of triangles.
Flip Normals
Tap this button to flip all the normal(s) of the selected mesh's faces.
Combine Meshes
Tap this button to combine two meshes into one.
Combine Meshes only shows up when you have at least two meshes selected.
Boolean
Tap this button to activate boolean mode.
Boolean only shows up when you have at least two meshes selected. Select the type of boolean you'd like to perform and configure options whether to keep the input meshes. Confirm to apply the boolean operation.
Trim By Plane
Tap this button to activate trim by plane mode.
Apply Transform
Tap this button to apply the selected mesh's transform.
Set Pivot
Tap this button to activate set pivot mode.
Center Pivot
Tap this button to center a mesh's pivot.
Smooth (Subdivide)
Tap this button to smooth or subdivide a mesh.
Repair Mesh
Tap this button to repair a mesh.
Shading Commands
Harden Faces
Tap this button to harden all faces in the mesh.
Soften Faces
Tap this button to soften all faces in the mesh.
Destructive Commands
Delete Node / Mesh
Tap this button to delete the node or mesh.