Vertex Commands
These commands allow you to perform complex operations on vertices. For example, you can insert an edge between two vertices by the Insert Edge command. Or you can merge vertices by using the Merge Vertices command. These command are found in the Command Palette when the Component Selection is set to Vertex and you have a vertex or multiple vertices selected. The Command Palette is located on the right side of the screen right below the Camera Controls (see below).
Modeler Interface
Isolation Commands
Toggle Isolation
Toggle Isolation is a single command that isolates the selected mesh when the rest of the scene is visible, and restores the scene when you are already isolated. The button's icon and color tell you which it will do.
Tap this button to isolate (solo) the selected mesh and make the rest of the scene invisible and locked.
Tap this button to de-isolate and unlock the rest of your scene and make it visible again.
Selection Commands
Grow Selection
Tap this button to grow the selection.
Shrink Selection
Tap this button to shrink the selection.
Invert Selection
Tap this button to invert the current selection and select all connected vertices that are not selected.
Select Shell
Tap this button to select all connect vertices to the current selection.
Clear Selection
Tap this button to clear the selection.
Modifier Commands
Toggle Subdivision Modifier
One command both adds and removes the Subdivision Modifier. The button is red when the selected mesh already has the modifier, meaning tapping it will remove it.
Tap this button to add a subdivision modifier to the selected mesh.
Tap this button to remove the subdivision modifier from the selected mesh.
Toggle Mirror Modifier
One command both adds and removes the Mirror Modifier. The button is red when the selected mesh already has the modifier, meaning tapping it will remove it.
Tap this button to add a mirror modifier to the selected mesh.
Tap this button to remove the mirror modifier from the selected mesh.
Modeling Commands
Knife Tool
Tap this button to activate the knife and cut to create new faces, edges and vertices.
The knife's options are the same in every mode — see Knife Tool for what Include Start Point, Include End Point and Close Cut When Possible do.
Align Vertex
Tap this button to activate alignment mode. Then tap or drag on another mesh to align the selected vertex to that mesh's surface.
The ORIENT option in the Align sheet is on by default and rotates the selection to match the target's normal. See Align.
Insert Edge
Tap this button to insert an edge between the selected vertices.
Insert Edge only shows up when you have two vertices selected.
Merge Vertices
Tap this button to merge the selected vertices.
Merge Vertices only shows up when you have two vertices selected (no more, no less).
The Merge Vertices at sheet asks where the surviving vertex should end up:
- Active — at the active vertex, the one you selected last.
- Midpoint — halfway between the two vertices.
- Non-Active — at the other vertex.
Merge Vertices at
Destructive Commands
Delete Vertex
Tap this button to delete the selected vertices.
Dissolve Vertex
Tap this button to dissolve the selected vertices.